i haven't been able to work on the game lately, and i don't promise anything, but i will see if i can make an android port for version 0.5 or 0.6, again i don't promise anything since i have never made an android version before and would have to see how that works or if its even possible, it might be really easy or really hard, will have to test a lot of stuff
Hi it's me again! I replayed the game on a fresh save file to test out the balancing changes and I think it's really good, it definitely made it more worthwhile to visit as many areas as possible. Bugs wise the only ones I ran into were Pichimon can't evolve into Pukamon bc the evolution menu uses the dub name Bukamon instead, and that I couldn't do the jogress for Omegamon MM because the menu was too big ;-;. That's ok though since I had already beaten everything by that point anyways. The roster increase was also really cool to see, and a lot of the added content was really cool like the Mt. Infinity rework and Chronomon area for endgame farming. In all a great update, and I'm looking forward to seeing the game continue to grow :D
thank you so much for informing me about this, and i'm sorry for taking so long in fixing it, i have updated the game with a patch that fixed the jogress and it should be working now
i also updated the name of pukamon in the code, that was a typo from my part that i didn't catch,
thanks again for the support, do keep me updated on any bug you find and hope you keep liking the game :D
Just finished the game and had a really good time with it! Would be really happy to see it be updated. Only bug I ran into was that you can't jogress together WarGreymon X and MetalGarurumon X, so I had to go through a weird process of farming NEO while cycling through evolutions so I could go back to the non-X antibody versions and jogress those together and then use an X-Antibody on Omegamon to get one that way, but it ended out ok because that ended up skyrocketing it's stats by the end of it. Balancing wise I think Numemon should be nerfed, I was able to one shoot the Chimeramon boss with it which led to being able to farm really fast up to ultimates without really needing to bother with the Mugen Mountain stages. Other than that this was a really nice experience and I'll gladly come back to play it again if an update is dropped :D
i just updated the game if you want to check it out, thanks for informing me of the bug, i already fixed it!
if you're curious the code was caring about the letters case in a place it shouldn't so it was an easy fix
happy you got your omegamon anyways!, those numbers are big, it should be able to crush any digimon on the new update with ease, i knew i should have raised neo level to 999 :p
i did change the balance in the game so numemon shouldn't be able to do that so easily anymore, and now farming is a little harder, hope you don't mind
hope i keep reading your opinions in the future, it helps a lot when making this game
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IT EVOLVES- DEAR GOD-
This could be for Android too
i haven't been able to work on the game lately, and i don't promise anything, but i will see if i can make an android port for version 0.5 or 0.6, again i don't promise anything since i have never made an android version before and would have to see how that works or if its even possible, it might be really easy or really hard, will have to test a lot of stuff
That's a good new, I will wait.
Also, I think it would be easy, just need touchscreen support and compability build
Hi it's me again! I replayed the game on a fresh save file to test out the balancing changes and I think it's really good, it definitely made it more worthwhile to visit as many areas as possible. Bugs wise the only ones I ran into were Pichimon can't evolve into Pukamon bc the evolution menu uses the dub name Bukamon instead, and that I couldn't do the jogress for Omegamon MM because the menu was too big ;-;. That's ok though since I had already beaten everything by that point anyways. The roster increase was also really cool to see, and a lot of the added content was really cool like the Mt. Infinity rework and Chronomon area for endgame farming. In all a great update, and I'm looking forward to seeing the game continue to grow :D
thank you so much for informing me about this, and i'm sorry for taking so long in fixing it, i have updated the game with a patch that fixed the jogress and it should be working now
i also updated the name of pukamon in the code, that was a typo from my part that i didn't catch,
thanks again for the support, do keep me updated on any bug you find and hope you keep liking the game :D
Just finished the game and had a really good time with it! Would be really happy to see it be updated. Only bug I ran into was that you can't jogress together WarGreymon X and MetalGarurumon X, so I had to go through a weird process of farming NEO while cycling through evolutions so I could go back to the non-X antibody versions and jogress those together and then use an X-Antibody on Omegamon to get one that way, but it ended out ok because that ended up skyrocketing it's stats by the end of it. Balancing wise I think Numemon should be nerfed, I was able to one shoot the Chimeramon boss with it which led to being able to farm really fast up to ultimates without really needing to bother with the Mugen Mountain stages. Other than that this was a really nice experience and I'll gladly come back to play it again if an update is dropped :D
Thank you for you comment!
i just updated the game if you want to check it out, thanks for informing me of the bug, i already fixed it!
if you're curious the code was caring about the letters case in a place it shouldn't so it was an easy fix
happy you got your omegamon anyways!, those numbers are big, it should be able to crush any digimon on the new update with ease, i knew i should have raised neo level to 999 :p
i did change the balance in the game so numemon shouldn't be able to do that so easily anymore, and now farming is a little harder, hope you don't mind
hope i keep reading your opinions in the future, it helps a lot when making this game